local send_remote = game.ReplicatedStorage.Events.SpeedJump; local player = game.Players.LocalPlayer; --Bypass do local old; old = hookmetamethod(game, '__namecall', function(...) local self = ... if not checkcaller() then if self == send_remote and getnamecallmethod() == 'FireServer' then return old(self, 16, 7.199999809265137, 50); elseif getnamecallmethod() == 'Destroy' and self.Name == 'Fortnite' then return; end; end; return old(...); end); if not player.Character or (player.Character and not player.Character:FindFirstChild('Fornite')) then repeat wait() until plr.Character and plr.Character:FindFirstChild('Fortnite'); end; player.Character.Fortnite.Disabled = true; player.CharacterAdded:Connect(function(c) c.ChildAdded:Connect(function(v) if v.Name == 'Fortnite' then v.Disabled = true; end; end); end); end;